A3D blog 10
In
this blog I am going to make my diorama; now I have created my character and
all my assets by modelling, texturing and adding collision, then are all ready
to be put into UDK
To start off with I opened UDK with the sun
and cloud feature on, I also added a skylight to stop blackness for appearing
I
then created a new package and then imported the floor which could also be used
as a wall
I
then added the floor texture
After
I created a new material from the texture and began placing the floor and
walls. Also I imported UDK man as I means of scale
I
then imported my pillar, because I had all the pieces of the pillar in one FBX
file and was able to get them in all at once. After I imported all my textures
and created new materials. I applied the texture to each one and began to place
them
Continuing
placing the pillars, I then imported the torches and texture; I placed them and
created the material
I
finish the back of the temple using the pieces as so
To
finish the level off I added fire to the torches; after I added the base and
the texture; then finally added the character and its texture
I
then rebuilt the lighting and began to set up camera for the cinematic
What I have learnt
I
feel that by doing this module I have improved a lot in modelling as I didn’t
think the character would come out as well as it did. I also found out a lot
more about UDK and its features. The found modelling the character to be very
trial and error however I managed to have a lot less problems as I went along.
I feel by doing this I have become a lot more confident.




















































