A3D blog 8
In this blog I decided to work on my assets for my diorama in
which I am going to place my character. I wanted to make it look like the
concept I have chosen (below).
For a quick start I decided to do the floor, so I open Maya,
and then important UDK man
I then created a cube to use as the floor
I then selected the top and bottom shapes to make uv’s
Using planar mapping on y I created uv’s
I then selected two of the side faces and set planar mapping
to z
This was to get the uv’s like this
I did the same with the last two, however they were set to x
Here was the uv’s
I now decided to make a light map for it by creating a new
uv’s set called light map
I then went to change the grid for the light map resolution
by dividing 1 by 32 and then type the value in grid lines:
To create the light map I used the same process for the uv
map
I rename the mesh floor
I copied it and renamed it ucx_floor in order to make the
collision
I also knew the floor could be used for walls and ceilings
I then went onto do the pillars; using UDK man as scale I
created a cylinder
I added some edges and scaled them out
After I created the uv’s
I then started to work on the pillar parts
I then extruded certain faces outwards
I decided to keep the faces on top of each other because the
texture is very basic
I then went onto the another part
I added two cylinders to the side of it
I also kept the faces together due to the texture
I then added collision for all of them
After I started working on the torches
Again using UDK man as a scale I created a cylinder
I added an edge and scaled out the bottom
I added two edges and scaled them to making it more like a
bowl
I then brought the top edge up
I then added another edge to make it more like a bowl again
I now decided to uv it
I also unitized these because they would share the same
texture
I then added collision
After to finish the assets off I decided to make a base for
the character to stand on instead of a chair, because I would be able to place
it in a more interesting pose; so again with UDK man as scale I created a box
I added two edges and changed the shape
Here are the uv’s I created, I put some faces together as
the texture wouldn’t be any different
This is the end of this blog


































No comments:
Post a Comment