Tuesday, 13 May 2014

blog 8

A3D blog 8
In this blog I decided to work on my assets for my diorama in which I am going to place my character. I wanted to make it look like the concept I have chosen (below). 












For a quick start I decided to do the floor, so I open Maya, and then important UDK man






I then created a cube to use as the floor






I then selected the top and bottom shapes to make uv’s




Using planar mapping on y I created uv’s






I then selected two of the side faces and set planar mapping to z






This was to get the uv’s like this






I did the same with the last two, however they were set to x






Here was the uv’s






I now decided to make a light map for it by creating a new uv’s set called light map





I then went to change the grid for the light map resolution by dividing 1 by 32 and then type the value in grid lines:





To create the light map I used the same process for the uv map






I rename the mesh floor






I copied it and renamed it ucx_floor in order to make the collision






I also knew the floor could be used for walls and ceilings
I then went onto do the pillars; using UDK man as scale I created a cylinder





I added some edges and scaled them out





After I created the uv’s






I then started to work on the pillar parts





I then extruded certain faces outwards






I decided to keep the faces on top of each other because the texture is very basic 






I then went onto the another part






I added two cylinders to the side of it




I also kept the faces together due to the texture






I then added collision for all of them




After I started working on the torches
Again using UDK man as a scale I created a cylinder 





I added an edge and scaled out the bottom





I added two edges and scaled them to making it more like a bowl






I then brought the top edge up




I then added another edge to make it more like a bowl again



I now decided to uv it




I also unitized these because they would share the same texture 






I then added collision





After to finish the assets off I decided to make a base for the character to stand on instead of a chair, because I would be able to place it in a more interesting pose; so again with UDK man as scale I created a box






I added two edges and changed the shape






Here are the uv’s I created, I put some faces together as the texture wouldn’t be any different







This is the end of this blog

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