A3D blog 9
In this blog I went onto do texture my assets for my
diorama; because the character I picked was a divine character I decided to put
him in a temple. I felt the character was to most important element so I
started with that first.
I opened the uv’s in photoshop
I checking the uv’s in Maya as I went along I managed to get
the colours in the right place
After I imported the AO map I had created earlier and placed
it on top of the texture and set the layer to overlay.
I then place the texture in Maya to see how it looked
I went onto do the floor texture, because Greek temple
floors tend to have patterns and made out of marble; I chose this texture
After I opened the torch uv’s
I then applied a stone texture to it, not that it would be
made of stone, however the pattern would still work
I then went onto to do the base the character would be
standing on; the base would need to have decorations in order to enhance the
feel that it was a place of worship
I found an image and edited it and then found a suitable
background for it
After doing the base I went onto the bottom part of the
pillar. I open the uv’s on Photoshop
I kept a basic marble texture for the top and bottom;
however for the cylinder side I added a pattern to make it more interesting
To do the top and middle part of the pillar, I just used a
basic marble texture, as I didn’t want them looking over the top and therefore
become unrealistic in appearance.
Reflexion
By doing this I had to make sure that the objects texture
match to character in the way of its cartoon appearance, this would be so the
character didn’t look out of place











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