A3D blog 2
To start my
character off I decided, because of my plan to rig the character, I would need
to save time on creating the geployes, so I decided to use a base mesh because
it would take less time. However I would still need to heavily modify it as it would
still need to look like the anime character instead of a realistic character.
To start off
with I split to the base mesh in to pieces and began to modify the shape
I then
processed to bulk up the arms like the concept character, and began to create
to shoulder pad.
However when
I decided to create the chest plate it the final result was not as good as I
had hoped it would be.
Here was a
second attempt, this time I tried using what was inside the base mesh and
deleting some of the faces and re shaping it.
I made it
larger in order to fit the model
I stared
again as I wasn’t happy with it
I added more
to it by making it bigger
I modified
the shoulder pad however it still didn’t come out the way I wanted
I started to
redo the shoulder pad and eventually I was happy with the result
I added more
parts to the shoulder pad in order to get it looking more like the concept
To do this I
extruded some of the faces and then used a change to the shape of a cube by
adding edges and moving the verities.











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