Tuesday, 13 May 2014

blog 10

A3D blog 10
In this blog I am going to make my diorama; now I have created my character and all my assets by modelling, texturing and adding collision, then are all ready to be put into UDK
 To start off with I opened UDK with the sun and cloud feature on, I also added a skylight to stop blackness for appearing













I then created a new package and then imported the floor which could also be used as a wall






I then added the floor texture



After I created a new material from the texture and began placing the floor and walls. Also I imported UDK man as I means of scale





I then imported my pillar, because I had all the pieces of the pillar in one FBX file and was able to get them in all at once. After I imported all my textures and created new materials. I applied the texture to each one and began to place them 






Continuing placing the pillars, I then imported the torches and texture; I placed them and created the material 




I finish the back of the temple using the pieces as so



To finish the level off I added fire to the torches; after I added the base and the texture; then finally added the character and its texture 


I then rebuilt the lighting and began to set up camera for the cinematic
What I have learnt

I feel that by doing this module I have improved a lot in modelling as I didn’t think the character would come out as well as it did. I also found out a lot more about UDK and its features. The found modelling the character to be very trial and error however I managed to have a lot less problems as I went along. I feel by doing this I have become a lot more confident.  

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